Made in UE by: Oliver Rotter
Start your journey towards becoming a real-time 3D technical artist with CG Spectrum's Real-time course. Tell compelling stories, and create a film-quality cinematic using your new world building, lighting, and camera skills.
Why study virtual production at CG Spectrum:
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CG Spectrum–one of the Top 50 Best Creative Media & Entertainment Art Schools in the World–has partnered with Epic Games and industry professionals to develop a job-focused study pathway to ensure you are well-positioned to enter the real-time 3D and virtual production field and make a productive contribution from day one on the job.
Gain speed and confidence with Unreal Engine, learn cutting edge real-time 3d techniques, and create a high-quality scene for your professional portfolio to show prospective employers.
Certificate
24 weeks
20 hrs weekly
Intermediate
Real-time 3D Foundations course or portfolio submission
Weekly online classes, feedback and support
Unreal Engine, Quadspinner Gaea, Quixel Bridge, RealityCapture, DaVinci Resolve
Jun 10, 2024
Our expert-led courses prepare you for an exciting career as a realtime 3d technical artist. Learn virtual production techniques and build practical job skills studios are looking for.
Plan your studies around your work and family commitments
Learn from mentors who have worked in the film and games industry
Build practical, relevant job skills that studios are looking for
Options to help you pursue your passion and start working sooner
In this subject you'll start with the fundamentals of Unreal Engine, learning how to set up animated characters in the engine, along with a wide variety of features, plus rigging and motion basics. Developing a good foundation in this area is essential for moving on to the more advanced Real-Time 3D topics where you'll apply your new skills to creating a film-quality cinematic shot.
Discover what it takes to build a believable virtual world. You'll start by learning different methods of creating landscapes within Unreal Engine, and QuadSpinner Gaea before moving on to advanced texture blending, auto materials, and water systems. Next, you'll look at all lighting, VFX, and the post process volume to bring your scene to life. Finally, you'll work to set up a basic camera shot to take your scene to a final film quality render.
Portfolio project: A cinematic ready real-time environment scene.
Dive right into the full study pathway and be industry ready in 18 months.
To be the best, learn from the best. Real-time 3d and virtual production classes are taught by industry professionals who have worked with top studios. You'll receive expert guidance from a new mentor each term!
Simon has been working in the game industry since 2005, and was credited as the only technical cinematic animator for Batman: Arkham City at Rocksteady Studios.
Dept. Head of Real-Time 3D
Known for Batman: Arkham Knight
Mentor of Real-Time 3D
Known for Visual storytelling
Mentor of Real-time 3D
Known for Gwent: The Witcher Card Game
Justin has brought dozens of games to life in his 2-decade career. Credits include Tony Hawk, Mortal Kombat, and other AAA titles like Singularity and Stranglehold.
Mentor of Foundations
Known for Mortal Kombat Franchise
Mentor of Real-Time 3D
Known for Get Out
Jon currently works as a Lead Character Technical Artist at Striking Distance Studios where he loves solving problems and helping teams in as many ways as he can.
Mentor of Real-Time 3D
Known for Marvel's Avengers
Mentor of Real-time 3D
Known for Call of Duty: Infinite Warfare
Mentor of Real-Time 3D
Known for Rocket Arena
Mentor of Foundations
Known for Bleeding Edge
Mentor of Real-time 3D
Known for Star Wars: Episode IX - The Rise of Skywalker
Mentor of Real-Time 3D
Known for Avatar: The Way of Water
Mentor of Real-Time 3D
Known for Marvel v Capcom: Infinite
Mentor of Real-Time 3D
Known for Technical Art
Mentor of Real-Time 3D
Known for Technical Art
Mentor of Real-Time 3D
Known for Immortals of Aveum
Mentor of Real-Time 3D
Known for Ant-Man and the Wasp: Quantumania
The most affordable way to learn from top industry mentors in a fun, collaborative environment, while still getting plenty of personalized feedback.
Progress faster and enjoy more flexiblity with private mentorship. Ideal for busy schedules, career-changers, or artists upgrading skills or changing specialties.
(9 x payments)
Save 10%
(2 x payments)
Save 20%
(1 x payment)
(9 x payments)
Save 10%
(2 x payments)
Save 20%
(1 x payment)
This course requires the successful completion of Real-time 3D Essentials or a portfolio submission demonstrating professional experience and an accompanying reel/resume.
Software:
Students can sign up for an educational license for Unreal Engine and a student license of Gaea will be provided. Instructions for how to obtain an educational license for this software will be provided upon enrollment.
Hardware:
Students will need a dedicated graphics card, and a computer that meets the minimum requirements for Unreal Engine, Gaea, Quixel Bridge, RealityCapture, and DaVinci Resolve.
Please note: as the software we use is regularly updated, please check the specs against the latest available version at the time of enroling.
No, we do not currently plan to support physical hands on training, our focus is more on story telling through Unreal Engine.
It can be if it's specifically using Unreal Engine to build a more immersive experience.
3D animation is explored within Real-time 3D Essentials Term 1 ("Essentials to 3D"), using Maya, and again in Real-time 3D Foundations Term 1 ("Core Real-time 3D Principles"), using Unreal Engine, including general 3D animation rigging principles. For those who want to learn animation in more detail, we recommend exploring our 3D animation courses.
Real-time 3D students will also study elements of visual effects using Niagara, Unreal Engine's next-generation VFX system. There is one lesson on Niagara in Foundations Term 1 ("Core Real-time 3D Principles"), however, the Real-time 3D Specialization course covers it in much more detail, dedicating a full term to it (six weeks).
FX is a broad discipline, so besides the fire and power-ups covered in this course, those seeking a deeper understanding of FX and simulation are encouraged to explore our FX courses.
Basic post production concepts are included within Foundations Term 2 ("Professional Worldbuilding") course, however, to continue understanding professional compositing workflows using Nuke we offer Compositing courses that can be explored further.
Matchmoving is not part of the virtual production curriculum but is introduced in another compositing course.
Contact the student admissions team about possibly accomodating this within the course.
This real-time 3D course would provide excellent technical knowledge required for architectural presentation of characters, lighting, camerawork, and rendering.
It doesn't specifically aim for the architectural industry, so missed topics might be related to the design, layout, and material matching standards required for architecture visualizations.
For those interested in architectural development, visit our 3D Visualization course pages.
Skilled real-time artists are in demand across the film and game industries and beyond. Read more about the role of a real-time 3D technical artist and how real-time workflows are being adopted by a wide range of industries.
This 9-month course is designed to prepare you for a career as a real-time technical artist. It also includes personalized career services and 1-on-1 time with our Career Development Manager which can help when applying for junior level jobs such as:
Discover more about these jobs, tips, and salary expectations on our careers page:
With a focus on portfolio preparation, we help students build their competitive edge with high quality work that gets noticed.
Currently halfway through real-time world building with William Faucher, and I cannot recommend it enough.
The ability to have your level gauged and directed as to where it needs to be by someone within the industry in real-time is priceless. The personal feedback is also second to none.
I can't stress enough how much I'm enjoying studying here!
I started the course out of curiosity, I was brand new to this world but I feel like I got all the answers that I needed and even more.
I enrolled looking for a career change...
I didn't have any knowledge about digital arts. Now I can accomplish my dream of creating cinematics within fantasy worlds to tell stories or apply any artistic idea and make it happen with all the new tools under my belt. If you have passion, and need time flexibility, consider joining the amazing community and start your new journey exploring, exchanging, sharing and, most importantly, learning.
I left every session feeling inspired.
Having studied on my own before CG Spectrum, I realized that there are a lot of things you just can’t get from Google. My mentor was very generous in sharing his own experience and lessons learned along the way. I was able to gather so much knowledge on light theory, post-production workflows, tips to add realism to a scene, and more.
CG Spectrum offers unconditional support.
I want to thank the entire CG Spectrum staff and mentors for their unconditional support, for sharing beyond the course syllabus, and for always giving 100% in everything.
I can't speak highly enough about the school.
When I came to CG Spectrum I had 20 years of live entertainment experience, and they seamlessly transferred me from physical to virtual production.