This course is meticulously crafted to introduce you to the core principles of 3D modeling, texturing, lighting, rigging, and animation, equipping you with the fundamental skills necessary for mastering the art of creating stunning three-dimensional visuals.
[more]More[/more]
CG Spectrum–one of the Top 50 Best Creative Media & Entertainment Art Schools in the World–has partnered with Epic Games and industry professionals to develop a job-focused study pathway to ensure you are well-positioned to enter the real-time 3D and virtual production field and make a productive contribution from day one on the job.
Expect highly personalized training with mentorship from industry experts on the cutting edge of this field. After completing this beginners course, continue along the study pathway with the more advanced Real-Time 3D Foundations Course.
Certificate
12 weeks
20 hrs weekly
Beginner
Basic computer skill and a passion for film and games
Weekly online classes, feedback and support
Unreal Engine, MotionBuilder, Maya, Substance Painter
Jun 3, 2024
In this Essentials course, you'll start with the fundamentals of 3D, learning how to set up models, scenes, rigs, and animation to set the stage from which all other 3D skills be built. Developing a good foundation in this area is essential for moving on to the more advanced Real-Time 3D Foundations where you'll apply your new skills to the world of Unreal Engine to bring your visions to life.
*This short course (or equivalent experience) is a prerequisite to the full Real-Time 3D Foundations Course.
The most affordable way to learn from top industry mentors in a fun, collaborative environment, while still getting plenty of personalized feedback.
Progress faster and enjoy more flexiblity with private mentorship. Ideal for busy schedules, career-changers, or artists upgrading skills or changing specialties.
(3 x payments)
Save 10%
(1 x payment)
(3 x payments)
Save 10%
(1 x payment)
We understand the unique needs of students pursuing careers in creative industries. That's why we offer curated course bundles that align with specific career paths or skill development goals. These bundles are designed to provide comprehensive training while offering cost savings compared to enrolling in individual courses.
Learn from passionate industry veterans with years of real-world experience at major film and game studios. More mentors to be announced soon!
Simon has been working in the game industry since 2005, and was credited as the only technical cinematic animator for Batman: Arkham City at Rocksteady Studios.
Dept. Head of Real-Time 3D
Known for Batman: Arkham Knight
Jon currently works as a Lead Character Technical Artist at Striking Distance Studios where he loves solving problems and helping teams in as many ways as he can.
Mentor of Real-Time 3D
Known for Marvel's Avengers
Mentor of Real-Time 3D
Known for Ant-Man and the Wasp: Quantumania
Mentor of Real-time 3D
Known for Call of Duty: Infinite Warfare
Mentor of Real-Time 3D
Known for Visual storytelling
Mentor of Real-Time 3D
Known for Get Out
Mentor of Real-time 3D
Known for Star Wars: Episode IX - The Rise of Skywalker
Mentor of Real-Time 3D
Known for Rocket Arena
Mentor of Real-Time 3D
Known for Max Payne 3
Mentor of Real-Time 3D
Known for Halo (TV series)
Mentor of Real-time 3D
Known for Gwent: The Witcher Card Game
Mentor of Real-Time 3D
Known for Avengers: Age of Ultron
Mentor of Real-Time 3D
Known for The Division 2
Mentor of Real-Time 3D
Known for Avatar: The Way of Water
Mentor of Real-Time 3D
Known for Marvel v Capcom: Infinite
Mentor of Real-Time 3D
Known for Technical Art
Mentor of Real-Time 3D
Known for Immortals of Aveum
Mentor of Foundations
Known for Bleeding Edge
This course is suitable for beginners.
If you would like to prepare before starting the Real-time 3D Essentials, you could work on the following basic skills:
You will also need a computer that meets the minimum specifications (see next question) and have basic computer literacy.
Note: This course is a pre-requisite to the 9-month Real-Time 3D Foundations course.
Software:
Students can sign up for an educational license for Substance Painter, Motionbuilder, and Maya. Instructions for how to obtain an educational license for the required software will be provided upon enrollment.
Hardware:
Students will need a dedicated graphics card, and a computer that meets the minimum requirements for Unreal Engine, Substance Painter, Motionbuilder, and Maya.
Please note: as the software we use is regularly updated, please check the specs against the latest available version at the time of enroling.
If you choose the 1-on-1 private mentorship option, then yes, you can decide to skip and adjust the week pacing with your mentor.
This short course will get you started on your journey as a real-time 3D technical artist, but in a competitive industry, continuing your studies with the more advanced 9-month Real-Time 3D Technical Art & Virtual Production course will better prepare you for a job in the industry and help increase your employment opportunities.
The 9-month course covers far more complex techniques and includes personalized career services and 1-on-1 time with our Career Development Manager which can help when applying for junior virtual production jobs such as:
Discover more about these jobs, tips, and salary expectations on our careers page:
I enrolled looking for a career change...
I didn't have any knowledge about digital arts. Now I can accomplish my dream of creating cinematics within fantasy worlds to tell stories or apply any artistic idea and make it happen with all the new tools under my belt. If you have passion, and need time flexibility, consider joining the amazing community and start your new journey exploring, exchanging, sharing and, most importantly, learning.
I left every session feeling inspired.
Having studied on my own before CG Spectrum, I realized that there are a lot of things you just can’t get from Google. My mentor was very generous in sharing his own experience and lessons learned along the way. I was able to gather so much knowledge on light theory, post-production workflows, tips to add realism to a scene, and more.
I can't speak highly enough about the school.
When I came to CG Spectrum I had 20 years of live entertainment experience, and they seamlessly transferred me from physical to virtual production.
I can't stress enough how much I'm enjoying studying here!
I started the course out of curiosity, I was brand new to this world but I feel like I got all the answers that I needed and even more.
Currently halfway through real-time world building with William Faucher, and I cannot recommend it enough.
The ability to have your level gauged and directed as to where it needs to be by someone within the industry in real-time is priceless. The personal feedback is also second to none.
CG Spectrum offers unconditional support.
I want to thank the entire CG Spectrum staff and mentors for their unconditional support, for sharing beyond the course syllabus, and for always giving 100% in everything.
Study options for all skill levels, from short introduction courses, specialized industry tracks and accredited programs